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Showing posts from November, 2021

Images: What it is

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The Almighty Game is a type of board game, made up of four different colours of tokens (blue, red, yellow and green), each colour has four C tokens and six tools tokens with M and S initials, used to protect their C tokens to cross the finished line. The player that crosses the finished line first with their four C tokens in opposite direction as their opponent, would be declared the winner. The different types of tokens has M, S and C initial labels. 'M' for Mighty, 'S' for Simple and 'C' for Characters. Game Objective: To complete the finished line, each player would try and block, remove, redirect and displace other opponent's C tokens from crossing the finished line. The tokens have different abilities and strength. The game is played by 2 – 4 players, and it could be played by 8 years and above. Example of 'M' Tokens (Mighty Tokens) Example of 'S' Tokens (Simple Tokens) Example of 'C' Tokens (Character Tokens) Copyright © 202...

Images: How to use double number on dice to count across MD or SD token.

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A player could roll double numbers and use it to count either pair of tokens or a single token across MD or SD token at a specific juntion. For example, a Red player rolled double four and counted a pair of Red C token across Yellow SD token in location 85 and landed in space location 86. Copyright © 2021 Mighty Units.

Images: How to use S3 to move tokens across MD token

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A pair of S3 and another S token of the same colour could pair up and used to move their C token's across MD token located at any of the junctions such as space location 59. For example, Green player rolled four and three and counted three with Green C token in space location 63 and landed on a pair of Green S3 and SH token on space location 60, which moved the Green C token steps forward across MD token and landed on space location 57. Copyright © 2021 Mighty Units.

Images: How to use M3 to move tokens across MD token

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M3 could displaced their own S or C tokens three steps across MD position at any junction. For example Yellow MD token is in space location 59 and Green M3 is in location space 60 and Green token player rolls four and three, next the Green token player counted three with Green C token and counted four with Green SH from space location 64 and both landed on Green M3 in space location 60 and counted extra three steps across yellow MD token and landed on space location 57. Another alternative is, the Green player could roll double from double three to double six to count either Green C token or Green SH token across Yellow MD token. Copyright © 2021 Mighty Units.

Images: How to use double numbers on dice to count across MB token.

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  Mighty Bricks (MB) and Simple Bricks (SB) MB could block other opponent's S or C tokens from passing through for example a pair of blue tokens are in location 29 trying to count across red MB token in location 26. While SB token could only block other opponents C tokens from passing through. Blue token rolls six and five and could not count through red's MB token in location 26. Blue player would need to roll double number from four and four to six and six to count the pair of blue tokens or a single token across red MB in location 28. For example, blue player rolled double four and counted a pair of C and SH blue tokens across MB and landed in location 25. Conclusion:  A player roll double numbers to count a pair of their token or a single token across MB token depending on the location of the MB. Copyright © 2021 Mighty Units.

Images: How to use S3 to displace token across MB token

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Simple 3  (S3) S3 could pair with another S token to  displace their own C tokens three steps across Red MB token by placing itself one or two steps before the MB token. Example, The Green token player rolled three and four and counted three with the Green C token and landed on a pair of Green S3 and SH token which counted extra 3 steps across MB and landed in space location 66.  Copyright © 2021 Mighty Units.

Images: How to use M3 to displace token across MB token

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  Mighty 3 (M3) M3  could displace their own S or C tokens three steps across Red MB token by placing itself one or two steps before the MB token. Example, The Green token player rolled three and four and counted three with the Green C token anf counted four with SH token thus both landed on Green M3 token in location 69 and counted extra 3 steps across MB and landed in space location 66.   Copyright © 2021 Mighty Units.

Images: How to displace tokens

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Mighty 3 (M3) and Simple 3 (S3) M3 and S3  could displace their own and other opponent's tokens on a different scale level. M3  could also land on their opponent's single S or C tokens or opponent's S or C tokens and displace them three steps backward. For example Green player rolled five and four and player counted four with M3 and landed on Blue C token in location 69 and displaced it three steps backward to space location 66. Also Green SH token was used to count the remaining five. Also M3 and S3 could also count back and front.  Another alternative is, M3 token could count five and land on Blue SH token and displaced it by three steps backward to space location 65. Also, Green player could count five and four with SH3 and land on Blue C token on space location 69 and displaced it three steps backward to space location 66. Copyright © 2021 Mighty Units.

Images: How to redirect tokens

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Mighty Direction (MD) and Simple Direction (SD) MD and SD  could redirect other opponent's tokens on a different scale level. MD  could redirect other opponent's S or C tokens away from their home section, but cannot redirect other opponent's M tokens. While SD   could redirect other opponent's C tokens away from their home section, but cannot redirect other opponent's M and S tokens. For example, Yellow MD token is in location 85 and Blue SH and C tokens are in location 24. Blue token rolled five and four, which cannot count through Yellow MD token in location 85 instead the blue tokens would be redirected from lane 4 to lane 3.  Copyright © 2021 Mighty Units.

Images: How to remove tokens

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Mighty Hammer (MH) and Simple Hammer (SH) MH and SH  could remove other opponent's tokens on a different scale level. For example Blue MH and SH token are sharing space in location 17 and Red SH token is in location 11 and Red C token is in location 14. Next, Blue token player rolled six and three. Blue MH token removed Red SH token with number six displayed on the dice and removed Red C tokens with Blue SH token with three number displayed on the dice. Copyright © 2021 Mighty Units.

Images: The Almighty Board Game Benefits.

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1. Team building exercise. 2. Mental stimulation. 3. IQ development. 4. Increase friends and family engagement. 5. Planning, strategic, skilful and structural game. 6. Innovative mindset connection. Arrangement Structure Hierarchy (Ranking structure) Copyright © 2021 Mighty Units.

Images: The Almighty Game Story Line

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The Almighty Game Board Story Lines could be described in different ways such as 1.) Tools and Characters 2.) Superhero and Characters 3.) Angels and Characters. Tools and Characters: Characters represent humans that make use of different kind of tools to aid, enhance and protect each other to achieve their goal (complete the race first with their four characters). Superhero and Characters: Superhero are aiding, enhancing and protecting their characters (humans) to achieve their goal (complete the race first with their four characters). Diifferent opponents would perceive heroes and Villains i.e. every player would imagine his/herself as the hero and other opponents as the villains. Angels and Characters: Angels are aiding, enhancing and protecting their characters (humans) to achieve their goal (complete the race first with their four characters). Visit  http://www.mightyunits.com for more details. Copyright © 2021 Mighty Units.

Images: How to block tokens

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Mighty Bricks (MB) and Simple Bricks (SB) MB could block other opponent's S or C tokens from passing through for example a pair of blue tokens are in location 29 trying to count across red MB token in location 26. While SB token could only block other opponents C tokens from passing through. Blue token rolls six and five and could not count through red's MB token in location 26. Blue player would need to roll double number from four and four to six and six to count the pair of blue tokens or a single token across red MB in location 28. For example, blue player rolled double four and counted a pair of C and SH blue tokens across MB and landed in location 25. Conclusion: A player roll double numbers to count a pair of their token or a single token across MB token depending on the location of the MB. Copyright © 2021 Mighty Units.

Images: How to start count

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Example Red Token vs Blue Token, Red player rolled five and four dice and started counting from space location '1'. Red player counted five with MB token and counted four with C token. Blue player rolled six and three dice and started counting from space location '41'. Blue player counted six and three with MH. Conclusion: Player could start counting the number displayed on the dice with two tokens or count all the numbers displayed with one token. Copyright © 2021 Mighty Units.

Images: Introduction

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The structural design and functional implementation of The Almighty Board Game. Tokens rankings and functionalities. The token labels represent ranks (hierarchy) and functions e.g. Ranks (Hierarchy): M  (Mighty) tokens is stronger than S and C tokens i.e. could affect other opponents S and C tokens. S  (Simple) tokens is stronger than C tokens i.e. could only affect other oppoenents C tokens. C  (Characters) tokens determine the winner. i.e cannot affect other opponent's C tokens. Functions: H  (Hammer) is used to remove tokens. B  (Brick) is used to block tokens. D  (Direction) is used to redirect tokens. '3'   (Displace) is used to displace tokens. Copyright © 2021 Mighty Units.

Text: Introduction

The Almighty Board Game is produced by Mighty Units Company Ltd. The game is structurally or hierarchically design and functionally implemented. For example, all the M (Mighty) tokens has positive effect on their own S (Simple) and C (Character) tokens and negative effect on other opponent's S and C tokens. While S (Simple) tokens has positive effect on their own C (Character) tokens and negative effect on other opponent's C tokens but does not have effect on other opponent's M and S tokens. The initial label of the tokens represent the token hierarchy and next to the initial label represent functionalities. The functions of the tokens include block, remove, redirect and displace. Copyright © 2021 Mighty Units.

Text: How to redirect tokens.

 Mighty Direction (MD) and Simple Direction (SD) MD and SD could redirect other opponent's tokens on a different scale level. MD  could redirect other opponent's S or C tokens away from their home section, but cannot redirect other opponent's M tokens. While SD could redirect other opponent's C tokens away from their home section, but cannot redirect other opponent's M and S tokens. The MD and SD tokens are only effective at a specific location or junctions such as location 18, 24, 59, 65 and 85. An opponent could roll double numbers to count their S or C tokens through MD and count their C tokens through SD i.e. player could count with a single S or C tokens or could count with any pair of S or C tokens when counting through MD or player could count with a single C tokens or could count with any pair of token containing C token or a pair of C tokens to count through SD. Copyright © 2021 Mighty Units.

Text: How to displace tokens.

  Mighty 3 (M3) and Simple 3 (S3) M3 and S3 could displace their own and other opponent's tokens on a different scale level. M3 could land on their own single S or C tokens or their S or C tokens could land on it, and displace them additional three steps forward across any obstacle such as MB, SB, MD and SD. It could also land on their opponent's single S or C tokens or opponent's S or C tokens could land on it, and displace them three steps backward, but cannot displace other opponent's M tokens. S 3 could land on their own single C tokens or their C tokens could land on it, and displace them additional three steps forward across any obstacle such as SB and SD. It could also land on their opponent's single C tokens or opponent's C tokens could land on it, and displace them three steps backward, but cannot displace other opponent's M and S tokens. They could count back and front.                          ...

Text: How to remove tokens.

  Mighty Hammer (MH) and Simple Hammer (SH) MH and SH could remove other opponent's tokens on a different scale level. MH could remove other opponent's S or C tokens, when it lands on them or when they are displaced to land on it but cannot remove other opponent's M tokens. While SH could remove other opponent's C tokens, when it lands on them or when they are displaced to land on it but cannot remove other opponent's M and S tokens. They could count back and front. Copyright © 2021 Mighty Units.

Text: How to block tokens

Mighty Bricks (MB) and Simple Bricks (SB) MB and SB could block other opponent's tokens on a different scale level. MB could block other opponent's S or C tokens, while SB could only block other opponent's C tokens. MB and SB could block from any lane or space and an opponent could roll double numbers to count their S or C tokens through MB and count their C tokens through SB i.e. player could count with a single S or C tokens or could count with any pair of S or C tokens when counting through MB or player could count with a single C tokens or could count with any pair of token containing C token or a pair of C tokens to count through SB.           Copyright © 2021 Mighty Units.

Text: How to count.

Player could count with any token, there is no specific number required to start counting. You could count with two tokens at a time or could start count with a single token. You could count with the total number displayed from the dice or you could share the numbers displayed between two tokens. For example if you rolled six and five, next you could count six with a token and count five with another token or count six and five with a single token. Copyright © 2021 Mighty Units.

Text: How to finish the game.

The finished line depends on the colours that are competing with each other. For example Red vs Blue. The finished line for Red is location 41 and the finished line for Blue is location 1. In summary, the beginning of an opponent's lane becomes the finished line of another opponent;s lane. You could use the C tokens to cross the finish line as far as the numbers displayed from the dice exceeds the finished line. There is no specific numbers required to cross the finished line. The colour of token that completes the finished line would be dropped at the finished section of the game. The player that crosses the finished line first with their four character tokens (C) in opposite direction would be declared the winner. Copyright © 2021 Mighty Units

Text: How to start the game.

After opening the game package or box, verify you have a board game, dice, 40 tokens (ten blue tokens, ten red tokens, ten yellow tokens and ten green tokens) and manual. Next, display your board game and arrange the tokens according to their colours and labels. Next, roll dice to select your colour (highest number displayed should choose first, follow by next person in a clockwise direction) or ignore this process and go straight to select your colours. Next, roll dice again to select player that would begin the game, the highest number displayed would begin the game first follow by the next person in a clockwise direction or ignore this process and anyone could start rolling dice first. Next, the first player with any of the token colours Red, Blue, Yellow and Green tokens could begin count accordingly, red colour begins count from location 1, blue colour begins count from location 41, yellow colour begins from location 42 and green colour begins count from location 82. Fi...

Text: What is it?

The Almighty Game is a type of board game, made up of four different colours of tokens (blue, red, yellow and green), the player that crosses the finished line first with their four C tokens in opposite direction as the opponent, would be declared the winner. The different types of tokens has M, S and C initial labels. 'M' for Mighty, 'S' for Simple and 'C' for Characters. Game Objective: To complete the finished line, each player would try and block, remove, redirect and displace other opponent's C tokens from crossing the finished line. The tokens have different abilities and strength. The game is played by 2 – 4 players, and it could be played by 8 years and above. Copyright © 2021 Mighty Units.